DipJar is just what the article describes it to be: a tip jar for the credit card era.
The Problem: “The employees were working just as hard and making less money, the store was losing out on incentives for good service, and customers like me who liked the convenience of paying with plastic had no way to tip.”
The Solution: A tip jar for credit cards
This Design not only contributes to profit, but it encourages employees to provide good service. Everyone has a credit card and everyone (usually) has a dollar to spare for exceptional service. DipJar also creates another option for customers to thank the employees for exceptional service.
Before I read this article, my fellow employees and I attempted to encourage tips, and this was our solution:
The rules were simple. At the end of the day, the Pokemon with the most money in the jar would evolve. So we engaged the customers and compelled them to give us tips. Needless to say, it worked.
Andrew Jilka moved to New York in August from Kansas. In that time, he has managed to successfully support himself as a multimedia artist.
Juxtapoz Magazine‘s article mentions that Andrew strives to illustrate that moment of climax or achievement, and from further discussion at the lecture yesterday, his work proves that point to be even more so evident. His art is not just about that one moment, but about the person experiencing the art. While the subjects of his art are reaching that point of greatness and pleasure, the viewer is left thinking “I could be feeling that, but I’m not, because I’m watching”. When explaining this point in the lecture, he used a sports game as an example. He stated that he watches sports, and yet he still doesn’t understand why people enjoy it so much, or get so emotionally impacted by one moment in a game. He found himself watching those moments over and over again through out his life, and discovered that these moments so impacted him because he could be that football player getting the winning touchdown, or Michael Jordan making a slam dunk, but he’s watching and living that event through his eyes.
There are a few major messages that I felt were important to take away from his discussion with us.
First, he mentioned that we should always who our work, whether it’s finished or not, whether we’re ready or not, or whether the timing is right or not. If we wait around for the prefect “moment” to show our work, we would have wasted a lot of time, and possibly lost the confidence the progress and grow as an artist.
Second, he told us that we would express what we know in our art. He believes that students are often heavily impacted what their peers are doing, or what their professors believe “good” art is. But Jilka believes that our art is “good” when we’ve illustrated something we love and know; something we’re passionate about. We should rely on our instincts as artists rather than try to be what we believe we “should” be or what someone may want us to be.
The last piece of advice that I took from his talk was to talk to people, even if you don’t want to. Jilka mentioned that because he talked to someone, a friend of a friend of a friend was able to get him a show in a gallery in New York. He sent an email to the gallery, and to this person, came in on a day that he knew they would be there, talked to the gallery owner and the friend of a friend of a friend and mentioned the email in an attempt to “follow up”. He didn’t necessarily want to o to the gallery that day and talk to these people that he barely knew, but he did so anyway and essentially “made his own luck”. Since Jikla was proactive, he was able to get himself a show, and intact, he said it was the first show he was truly proud of.
Many of my fellow design student peers have asked me to show them how to execute various maneuvers in Adobe Illustrator. But about 20 seconds into the demo, a lot of my peers have gotten confused as to how I have gotten so far with the process in a short amount of time.
Then it hit me: Keyboard Shortcuts!
I was using so many shortcuts very quickly, and my fellow peers could not see how I was altering the piece.
So I have found this website that gives a list of many useful keyboard commands.
Keyboard commands help in that they cut down the time needed to complete a process, and they allow a project to progress proficiently.
To put it in short: Keyboard shortcuts are a designer’s best friend.
Comic Sans is a font we all recognize.
But it doesn’t end there.
Comic Sans has been found on caution signs, warning labels, and other notices of importance. When Comic Sans is used for a in conjunction with a serious matter, the comic nature of the font causes people to subconsciously disregard the notice or warning, and consider the information to be unimportant.
I remember learning about the misuses of Comic Sans in my senior year of high school. Mrs. Weisman, our advertising teacher, pointed out several bad examples of the use of fonts, and Comic Sans was at the top of the list. Although these examples were comical, I came to realize that most people overlook the reason as to why they are “bad font” examples:
Fonts have a voice, and the wrong font will spread the wrong message.
Long story short, she threatened to lower the grade of anyone who violated the Comic Sans rules.
Here are some of the Comic Sans violations that she showed us in class that day:
Comic Sans is not the only font that imposes this problem. Other fonts, such as Papyrus, also create the same effect. In order to avoid this problem, carefully consider and research a font before you use it. This applies for eery situation, whether it be a warning label, poster, letter, research paper, or public notice.
So to recap:
Fonts have a voice
Don’t be a Comic Sans Criminal
Think before you chose a font
I found the article “Hatch: A Virtual Pet That Lives on Your Smartphone” the first time that I took Intro to New Media Design in January. I enjoyed it so much, that I had to post it again this semester.
The app is a blast from a past for those of you who enjoyed the Tamagotchi. It was designed by the makers of Clear.
“Hatch” allows a virtual pet to live on your smartphone, and is often referred to as “the app that loves you back”
Designer Ryu states that when designing this app, “We wanted that same visceral reaction you get when you see a really cute helpless puppy or kitten … the kind where you can’t help but stoop down and start cooing, awwing, your voice pitching up.”
Judging by the video, I’d say the designers achieved that goal.
Needless to say, I will definitely be downloading Hatch when it becomes available next year.
You can adopt a “special colored” pet for free before the app is actually released.